If you do use other mods, make sure that No Sympathy is the last mod to load, and cross your fingers. Many mods add or change the way thoughts and debuffs work, and No Sympathy cannot unilaterally work everything that's out there. Other than that, another mod may be interfering with No Sympathy. Debuffs caused by memes have deliberately been left in place for balance purposes. A: If you're playing with the Ideology DLC, the likeliest reason is a meme which causes a debuff or bad thought when prisoners or guests are treated poorly.Q: Why do my colonists still get mood debuffs and bad thoughts?.As of, Rim of Madness - Vampires has not been updated since version 1.1. Rim of Madness - Vampires is no longer supported by No Sympathy for Prisoners. No Sympathy for Prisoners should be loaded second. If you're using the Rim of Madness - Vampires mod: you should load Rim of Madness - Vampires first. Note that any mood debuffs from the Ideology DLC still apply. If you're using the Harvest Organs Post Mortem mod: you should load Harvest Organs Post Mortem first. Otherwise, No Sympathy for Prisoners can't change how your pawns think.Īs Psychology deeply changes RimWorld's processing of thoughts, No Sympathy for Prisoners cannot fully support this mod. If you're using the Psychology mod: you must turn off the "Enable empathy changes" option. This mod can be added to an existing save, but pre-existing bad feelings will not be removed. Please show your own sympathy for innocent guests. Unfortunately, this mod also removes sympathy for guests. They still won't want to eat human flesh or wear hats made of human skin, but they won't care about butchering your prisoners or skinning them alive.Īfter all, those jerks tried to murder you and take your stuff - so why should you treat them any better? They'll feel absolutely nothing about committing heinous atrocities, like organ harvesting and straight-up mass murder. This mod changes your pawns' feelings about bad stuff happening to prisoners. Your pawns might continue experiencing sympathy while playing with Biotech.Īre you tired of your pawns feeling bad every time a prisoner starves to death? Don't think it's fair that you have to justify every single prisoner execution, while raiders can just bust in whenever they want and try to murder all your dogs? Want to make kibble out of human flesh without everyone freaking out about it? The mod setting Power Factor has no effect.īig thanks to Vendan, the original author, and Kiame Vivacity, for keeping it alive for many years.Attention! This mod has a known issue with the Biotech DLC. Let Steam redownload them when you launch RimWorld, verify the game on Steam, and it should be good to go. To guarantee you get the newest version of each mod, delete the mod files directly:įor me, the mod files are at R:\SteamLibrary\steamapps\workshop\content\294100.ĭelete the files 1617282896 (Deep Storage) and 2878183338 (RimFridge Updated). SWM patched Deep Storage, so with the newest version of that mod and mine, you should be able to see Deep Fridges again. If you have a neat solution in mind, let me know The GitHub listed below is for 1.3, I have not yet made a repo for this 1.4 update.įridges currently mirror the pre-1.4 behavior and only take one stack.Ĭhanging that to the 1.4 shelf behavior with triple stacks causes items to stick out and break the aesthetic. The old Readme is enclosed below, for reference. No guarantees are made about its reliability or functionality. Updated this mod based on my limited understanding of C#, Rimworld, and Harmony. Ideal for use in dining rooms, freeing up labour from feeding prisoners, or keeping food on hand for cooks. *** For the meantime, this mod is required for prisoners and likely animals to eat from the fridges ***Īdds refrigerated racks to keep food and other perishables cold. PLEASE UNINSTALL THE OLD VERSION OF RIMFRIDGE.Įven if you have it disabled, it confuses the Mod Manager and will break both mods.
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